[UrT 4.2] The Auth System
First of all, to be able to use the Auth system you need to be registered. And like the game, registering an account is free ! Of course you can still play Urban Terror 4.2 without an account, we don't expect all game servers to force full authentication.
The Auth system is a powerful tool that allows you to sign in to your Urban Terror account from within the game. The game servers you connect to will be able to identify you as well as the other players on the server.
As you maybe can imagine this will make it easier to manage servers and can potentially give many more benefits to improve your gaming experience.
Features:
• One account per player.
• Notoriety
Your notoriety in Urban Terror says something about your experience. In general, the longer you play and the more experience you gain, the higher your notoriety.
• With Auth enabled clan tag's are protected.
Later account name protection will follow. For now players can use whichever alias they want on servers. However, on connection to a game server your Urban Terror account name will be displayed to everyone.
• Server admins decide whether the connection on their server allows for players who do not have an account: /auth_notoriety 0.
• Server admins can also use a cvar to turn off/on the auth system: /auth_enable 0/1.
• Server admins can get information about the players on their servers like account levels with rcon. /rcon auth-whois playername/id.
• Server admins manage their ban-lists through their group management page. You can find your group(s) here ► http://www.urbanterror.info/members/profile/#groups
• Server admins may choose to use the ban-lists of other admins. You can find the banlist of each group here ► http://www.urbanterror.info/groups/
The Auth system is available with Urban Terror 4.2 using the dedicated server binary provided by Frozen Sand.
NB: Do not share your Auth key with anyone ! It is private like a password.
The Auth system is still a BETA. Many more features will follow, we will gradually introduce more and more.
Foro de discucion: http://www.urbanterror.info/forums/topi ... th-system/
Fuente: http://www.urbanterror.info/news/372-4- ... th-system/
Raider escribió:I highly recommend that Server Admins who choose to use Auth and have it enabled to not use the GUIDs, they are not exactly trustworthy and about as usefull (if not less so) than a IP Address.
We don't use GUID as a part of the Auth System at all, we use our own code "on top" what is there in Quake 3. There is no dependancy between our system and anything Quake 3 uses.
cl_guid is still in the userinfos, we didn't touch it.
cl_guid will be the same then. we do not manipulate cl_guid in any fashion, even with auth_enable 1.
Many Thanks!
Raider
The Head Admin / Network Manager
anaconda escribió:no tenia ni idea que NutriaFeroz* eras vos papi, hasta que me hiciste una mansa violada, jajaja.