UrTHD Jump Mode Notice
Jump modes:
Jump Training, a kind of free-for-all where each player has his/her own objectives.
Team Jump Mode, more dedicated to competition and teamwork in Urban Terror. Two teams jump against each other with points to collect and the clock to beat.
Our goal is to develop the competition aspect of this game mode for both individual and team play.
Some of the features for these modes:
• Gametype 9 (Jump Training) and gametype 10 (Team Jump Mode).
• Players are invincible, they cannot break their legs or die.
• A cvar g_ghostPlayers (0/1), when activated it will not be possible to "block" other players.
• Crystals to collect, each giving a point.
• Spectators can chat with players in game and vice versa.
• Radio binds are activated for both modes.
• A cvar g_noStamina (0/1) which allows beginners to turn off stamina.
• A cvar g_maxWallJumps (0/100) which allows either to turn off walljumps, or to grant a certain number of wall jumps according to the requirements of a map.
• Start and Finish lines to be placed at the beginning and end of a map.
• A stopwatch which starts as soon as you cross the start line, and which of course stops by touching the finish line.
• Auto-saving of the best time made during the game so you can try to beat your own record time.
• Two cvars /savePos and /loadPos to save and go back to your saved position.
• It is possible to see all players on the minimap (Jump Training).
• A Jump scoreboard at the end of the round with the number of crystals collected, the best time, etc.
• A system of centralised statistics coupled with the authentication system of Urban Terror HD.
Please note that this is work in progress. And we want your input ! You can help us by visiting our forum, and give us your opinion. All suggestions are welcome !
*--[TNT]Papilay ► www.TNTesRARO.com.ar
anaconda escribió:no tenia ni idea que NutriaFeroz* eras vos papi, hasta que me hiciste una mansa violada, jajaja.