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scripts Urban Terror

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Ven0x_Sn!p

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Registrado: Sab, 04 Sep 2010

Nota Lun, 07 Feb 2011

scripts Urban Terror

Controles de volumen

Se trata de un guión más avanzada que utiliza 2 se une a su vez activa VOLUME arriba y hacia abajo. No he encontrado ninguna otra solicitud de una secuencia de comandos de dos vías de palanca, si usted encuentra uno que me haga saber Que un cambio se une a las claves que te gusta. Pero esto es lo que yo uso:

//========== Volume Toggle ============= by <taggedzi>
set s_volumemute "s_volume 0.000; wait 15; ut_echo "audio volume:^5[^9---------^5]";set set_volume_plus "vstr s_volumelowest"; set set_volume_minus “vstr s_volumemute”;"
set s_volumelowest "s_volume 0.100; wait 15; ut_echo "audio volume:^5[^6|^9--------^5]";set set_volume_plus "vstr s_volumelow"; set set_volume_minus “vstr s_volumemute”;"
set s_volumelow "s_volume 0.350; wait 15; ut_echo "audio volume:^5[^6|||^9------^5]";set set_volume_plus "vstr s_volumemed"; wait 15;set set_volume_minus “vstr s_volumelowest”;"
set s_volumemed "s_volume 0.620; wait 15; ut_echo "audio volume:^5[^6||||||^9---^5]";set set_volume_plus "vstr s_volumehigh"; set set_volume_minus “vstr s_volumelow”;"
set s_volumehigh "s_volume 1.000; wait 15; ut_echo "audio volume:^5[^6|||||||||^5]";set set_volume_plus "vstr s_volumehigh"; set set_volume_minus “vstr s_volumemed”;"
set set_volume_plus "vstr s_volumemute";
set set_volume_minus "vstr s_volumemute";
bind KP_PLUS "vstr set_volume_plus" // use the plus key on the number pad
bind KP_MINUS "vstr set_volume_minus "/ / utilizar la tecla menos del teclado numérico

Crouch Activar

Este es un script muy simple palanca que le permite utilizar la "v" para permanecer en cuclillas, o de pie. (Usted no tiene que mantener presionada la tecla!)

//========== Crouch Toggle ============= by <taggedzi>
set sit "+movedown; wait 15; ut_echo Crouch Status: ^6CROUCHED; set crouch vstr stand"
set stand "-movedown; wait 15; ut_echo Crouch Status: ^6STANDING; set crouch vstr sit"
set crouch "vstr stand" //set default
bind v "vstr crouch"



Carrera / Caminata Activar

Esto también es una secuencia de comandos alternar muy simple que le permite alternar entre correr y caminar sin tener que "HOLD" una tecla. Esto es útil para hacer un montón de andar a escondidas (a pie es mucho más silenciosos). Ato esto a la "B", puede utilizar cualquier tecla que te gusta.

//=========== Run Walk Toggle ========== by <taggedzi>
set walk "seta cl_run 0; wait 15; ut_echo Speed Status: ^6WALKING; set run_walk vstr run"
set run "seta cl_run 1; wait 15; ut_echo Speed Status: ^6RUNNING; set run_walk vstr walk"
set run_walk "vstr run" //set default
bind b "vstr run_walk"



Registro Demo / Stop

Esta es una palanca útil para detener / iniciar la grabación de demos. Desde que lo descubrí que tienen un uso extenso de lo loco. Creo que esto es efectivamente realizados por el juego Urban Terror, pero no estoy seguro de ello.

//=========== Demo Record Toggle ========== --> I think this is pre-built by Urban Terror
seta record_demo "vstr record_demo_start"
seta record_demo_start "set record_demo vstr record_demo_stop; stoprecord; recorddemo; wait 15; ut_echo Demo Status: ^6RECORDING;"
seta record_demo_stop "set record_demo vstr record_demo_start; stoprecord; wait 15; ut_echo Demo Status: ^6STOPPED;"
bind F12 "vstr record_demo"



Activar el minimapa

Este es un simple script para cambiar el minimapa visible en la pantalla o apagarlo.

//=========== Minmap Toggle ========== by <taggedzi>
set mini_on "seta cg_maptoggle 1; wait 15; ut_echo Minimap Status: ^6ON; set mini vstr mini_off"
set mini_off "seta cg_maptoggle 0; wait 15; ut_echo Minimap Status: ^6OFF;set mini vstr mini_on"
set mini "vstr mini_on" //set default
bind KP_INS "vstr mini"



MiniMap Activar Posición

Este es un script que pasa por todas las posiciones minimapa. Esto es útil cuando el minimapa está bloqueando la vista de algo, pero todavía quiere tener la información en la pantalla. Esto se alterna con el cojín del número 1 (KP_END), pero puede utilizar cualquier tecla que te gusta.

//=========== Minmap Possition Toggle ========== by <taggedzi>
set mappos_00 "seta cg_mappos 0; wait 15; ut_echo MiniMap Position: ^60;set mappos vstr mappos_01"
set mappos_01 "seta cg_mappos 1; wait 15; ut_echo MiniMap Position: ^61;set mappos vstr mappos_02"
set mappos_02 "seta cg_mappos 2; wait 15; ut_echo MiniMap Position: ^62;set mappos vstr mappos_03"
set mappos_03 "seta cg_mappos 3; wait 15; ut_echo MiniMap Position: ^63;set mappos vstr mappos_04"
set mappos_04 "seta cg_mappos 4; wait 15; ut_echo MiniMap Position: ^64;set mappos vstr mappos_05"
set mappos_05 "seta cg_mappos 5; wait 15; ut_echo MiniMap Position: ^65;set mappos vstr mappos_06"
set mappos_06 "seta cg_mappos 6; wait 15; ut_echo MiniMap Position: ^66;set mappos vstr mappos_07"
set mappos_07 "seta cg_mappos 7; wait 15; ut_echo MiniMap Position: ^67;set mappos vstr mappos_08"
set mappos_08 "seta cg_mappos 8; wait 15; ut_echo MiniMap Position: ^68;set mappos vstr mappos_09"
set mappos_09 "seta cg_mappos 9; wait 15; ut_echo MiniMap Position: ^69;set mappos vstr mappos_00"
set mappos "vstr mappos_00"
bind KP_END "vstr mappos"



Puntuación Activar Junta

Esta es una palanca que gira el marcador encendido y apagado.

//=========== Scoreboard Toggle ========== by <taggedzi>
set scoreboard_on "+scores; wait 15; ut_echo Score Board: ^6ON;set scoreboard vstr scoreboard_off"
set scoreboard_off "-scores; wait 15; ut_echo Score Board: ^6OFF;set scoreboard vstr scoreboard_on"
set scoreboard "vstr scoreboard_on"
bind KP_5 "vstr scoreboard"



Activar Lag-o-Meter

Esta es una palanca que activa / desactiva el gráfico de la red (también conocido como retraso-o-meter)

//=========== Lag-o Meter Toggle ========== by <taggedzi>
set lag_on "seta cg_lagometer 1; wait 15; ut_echo Lag-o Meter: ^6ON;set lago vstr lag_off"
set lag_off "seta cg_lagometer 0; wait 15; ut_echo Lag-o Meter Board: ^6OFF;set lago vstr lag_on"
set lago "vstr lag_on"
bind KP_RIGHTARROW "vstr lago"



Puntuaciones de los equipos Activar

Activar la cuenta del equipo.

//=========== Team Scores Toggle ========== by <taggedzi>
set drawteamoverlay_on "seta cg_drawteamoverlay 1; wait 15; ut_echo Draw Score Status: ^6ON; set drawteamoverlay vstr drawteamoverlay_off"
set drawteamoverlay_off "seta cg_drawteamoverlay 0; wait 15; ut_echo Draw Score Status: ^6OFF; set drawteamoverlay vstr drawteamoverlay_on"
set drawteamoverlay "vstr drawteamoverlay_on" //set default



Arma de HUD Activar Tipo

//=========== Weapon Info Toggle ========== by <taggedzi>
set hudweaponinfo_0 "seta cg_hudweaponinfo 0; wait 15; ut_echo Hud Weapon Display: ^60; set hudweaponinfo vstr hudweaponinfo_1"
set hudweaponinfo_1 "seta cg_hudweaponinfo 1; wait 15; ut_echo Hud Weapon Display: ^61;set hudweaponinfo vstr hudweaponinfo_2"
set hudweaponinfo_2 "seta cg_hudweaponinfo 2; wait 15; ut_echo Hud Weapon Display: ^62;set hudweaponinfo vstr hudweaponinfo_0"
set hudweaponinfo "vstr hudweaponinfo_0" //set default



Punto de mira de palanca

Este se desplaza por todos los pelos de varios cruz por un arma.

//=========== Crosshair Toggle ========== by <taggedzi>
set drawcrosshair_00 "seta cg_drawcrosshair 0; wait 15; ut_echo Crosshair type: ^60;set drawcrosshair vstr drawcrosshair_01"
set drawcrosshair_01 "seta cg_drawcrosshair 1; wait 15; ut_echo Crosshair type: ^61;set drawcrosshair vstr drawcrosshair_02"
set drawcrosshair_02 "seta cg_drawcrosshair 2; wait 15; ut_echo Crosshair type: ^62;set drawcrosshair vstr drawcrosshair_03"
set drawcrosshair_03 "seta cg_drawcrosshair 3; wait 15; ut_echo Crosshair type: ^63;set drawcrosshair vstr drawcrosshair_04"
set drawcrosshair_04 "seta cg_drawcrosshair 4; wait 15; ut_echo Crosshair type: ^64;set drawcrosshair vstr drawcrosshair_05"
set drawcrosshair_05 "seta cg_drawcrosshair 5; wait 15; ut_echo Crosshair type: ^65;set drawcrosshair vstr drawcrosshair_06"
set drawcrosshair_06 "seta cg_drawcrosshair 6; wait 15; ut_echo Crosshair type: ^66;set drawcrosshair vstr drawcrosshair_07"
set drawcrosshair_07 "seta cg_drawcrosshair 7; wait 15; ut_echo Crosshair type: ^67;set drawcrosshair vstr drawcrosshair_08"
set drawcrosshair_08 "seta cg_drawcrosshair 8; wait 15; ut_echo Crosshair type: ^68;set drawcrosshair vstr drawcrosshair_09"
set drawcrosshair_09 "seta cg_drawcrosshair 9; wait 15; ut_echo Crosshair type: ^69;set drawcrosshair vstr drawcrosshair_10"
set drawcrosshair_10 "seta cg_drawcrosshair 10; wait 15; ut_echo Crosshair type: ^610;set drawcrosshair vstr drawcrosshair_11"
set drawcrosshair_11 "seta cg_drawcrosshair 11; wait 15; ut_echo Crosshair type: ^611;set drawcrosshair vstr drawcrosshair_12"
set drawcrosshair_12 "seta cg_drawcrosshair 12; wait 15; ut_echo Crosshair type: ^612;set drawcrosshair vstr drawcrosshair_13"
set drawcrosshair_13 "seta cg_drawcrosshair 13; wait 15; ut_echo Crosshair type: ^613;set drawcrosshair vstr drawcrosshair_00"
set drawcrosshair "vstr drawcrosshair_00"



Activar FPS

//=========== FPS Toggle ========== by <taggedzi>
set fps_on "seta cg_drawfps 1; wait 15; ut_echo FPS Display Status: ^6ON; set fpstoggle vstr fps_off"
set fps_off "seta cg_drawfps 0; wait 15; ut_echo FPS Display Status: ^6OFF; set fpstoggle vstr fps_on"
set fpstoggle "vstr fps_on" //set default



Scripts Comentario

// =========== Nice Shot Script Variation ======== (AKA you shot me good) by <taggedzi>
set n1_00 "say Nice Shot :); set n1 vstr n1_01"
set n1_01 "say Cool... I wanted a hole there anyway. ; set n1 vstr n1_02"
set n1_02 "say n1; set n1 vstr n1_03"
set n1_03 "say ns; set n1 vstr n1_04"
set n1_04 "say That was nice... ; set n1 vstr n1_00"
set n1 "vstr n1_00"

//========== Script =============== (AKA I just Died) by <taggedzi>
// As many taunts can be added as you like.
set taunt_00 "say Your father smelled of elder berries... ; set taunt vstr taunt_01"
set taunt_01 "say How could you? I ^1trusted ^7you!; set taunt vstr taunt_02"
set taunt_02 "say Ok... so you killed me... I can be a good sport. ^1I HATE YOU!; set taunt vstr taunt_03"
set taunt_03 "say Why use skill? When you can just use a ^6G36.; set taunt vstr taunt_04"
set taunt_04 "say Why?; set taunt vstr taunt_05"
set taunt_05 "say Are you shooting at me... agian? ; set taunt vstr taunt_06"
set taunt_06 "say * tear * ; set taunt vstr taunt_07"
set taunt_07 "say ^2Truce? ^7How bout we all ^3put our guns down on 3, and sing a song? ; set taunt vstr taunt_08"
set taunt_08 "say May the fleas of a thousand camels infest your arm pits.; set taunt vstr taunt_09"
set taunt_09 "say What no good lovin after that? I see how it goes... ; set taunt vstr taunt_10"
set taunt_10 "say Are you just going to leave my corpse there in the street?; set taunt vstr taunt_00"
set taunt "vstr taunt_00"



Dile Ejemplos de destino

// ================== Tell Target Example Script ================ by ObScUrE
bind 1 "ut_radio 3 3 ^2<==^7[^1+^7] ^2$health ^7[^1+^7]; wait 125; tell_target ^2==>^0[^6YOU^0]^2<=="
bind UPARROW "ut_radio 2 1 ^6Move In !; wait 125; tell_target ^2==>^0[^6YOU^0]^2<=="
bind LEFTARROW "ut_radio 2 4 ^6Stick With Me !; wait 125; tell_target ^2==>^0[^6YOU^0]^2<=="
bind DOWNARROW "ut_radio 2 3 ^6Hold Your Position !; wait 125; tell_target ^2==>^0[^6YOU^0]^2<=="
bind RIGHTARROW "ut_radio 2 5 ^6Cover Me !; wait 125; tell_target ^2==>^0[^6YOU^0]^2<=="
bind F5 "ut_radio 1 7 ^5I Cover You; wait 125; tell_target ^2==>^0[^6YOU^0]^2<=="


Objetivo cuchillo Chat ejemplos

// ==================== Knife Chat ======================= by ObScUrE
set KnifeBomb "ut_zoomreset; ut_weaptoggle knife bomb; vstr KnifeChat"
set KnifeChat "vstr KnifeChat1"
set KnifeChat1 "tell_target ^5how about a shave? ;set KnifeChat vstr KnifeChat2"
set KnifeChat2 "tell_target ^0Your Message in BLACK ;set KnifeChat vstr KnifeChat3"
set KnifeChat3 "tell_target ^1Your Message in RED ;set KnifeChat vstr KnifeChat4"
set KnifeChat4 "tell_target ^2Your Message in GREEN ;set KnifeChat vstr KnifeChat5"
set KnifeChat5 "tell_target ^3Your Message in YELLOW ;set KnifeChat vstr KnifeChat6"
set KnifeChat6 "tell_target ^4Your Message in BLUE ;set KnifeChat vstr KnifeChat7"
set KnifeChat7 "tell_target ^5Your Message in CYAN ;set KnifeChat vstr KnifeChat8"
set KnifeChat8 "tell_target ^6Your Message in MAGENTA ;set KnifeChat vstr KnifeChat9"
set KnifeChat9 "tell_target ^7Your Message in WHITE ;) ;set KnifeChat vstr KnifeChat1"
bind CTRL "vstr KnifeBomb"



Activar Enlazar MOUSE2

//========== Zoom_Drop Toggle ============= by <taggedzi>
set mouse2_zoom_in "bind MOUSE2 ut_zoomin; wait 15; ut_echo MOUSE2 Status: ^6Zoom IN; set mouse2 vstr mouse2_zoom_drop"
set mouse2_zoom_drop "bind MOUSE2 ut_weapdrop; wait 15; ut_echo MOUSE2 Status: ^6Drop Weapon;set mouse2 mouse2_zoom_in"
set mouse2 "vstr mouse2_zoom_in" //set default



Tiempo Slider Escala

Este script es muy útil cuando demos ver a acelerar y frenar la escala de tiempo. Esto es excelente para acelerar a una parte específica en una demo y luego frenar de tomas de avi a cámara lenta.

//========== TimeScale Slider ============= by <taggedzi>
set speed_00 "timescale 0.0; wait 15; ut_echo "TimeScale: x^60.0";set set_speed_plus "vstr speed_01"; set set_speed_minus “vstr speed_00”;"
set speed_01 "timescale 0.1; wait 15; ut_echo "TimeScale: x^60.1";set set_speed_plus "vstr speed_02"; set set_speed_minus “vstr speed_00”;"
set speed_02 "timescale 0.25; wait 15; ut_echo "TimeScale: x^60.25";set set_speed_plus "vstr speed_03"; set set_speed_minus “vstr speed_01”;"
set speed_03 "timescale 0.50; wait 15; ut_echo "TimeScale: x^60.50";set set_speed_plus "vstr speed_04"; set set_speed_minus “vstr speed_02”;"
set speed_04 "timescale 0.75; wait 15; ut_echo "TimeScale: x^60.75";set set_speed_plus "vstr speed_05"; set set_speed_minus “vstr speed_03”;"
set speed_05 "timescale 1.0; wait 15; ut_echo "TimeScale: x^61.0";set set_speed_plus "vstr speed_06"; set set_speed_minus “vstr speed_04”;"
set speed_06 "timescale 1.25; wait 15; ut_echo "TimeScale: x^61.25";set set_speed_plus "vstr speed_07"; set set_speed_minus “vstr speed_05”;"
set speed_07 "timescale 1.5; wait 15; ut_echo "TimeScale: x^61.50";set set_speed_plus "vstr speed_08"; set set_speed_minus “vstr speed_06”;"
set speed_08 "timescale 2.0; wait 15; ut_echo "TimeScale: x^62.0";set set_speed_plus "vstr speed_09"; set set_speed_minus “vstr speed_07”;"
set speed_09 "timescale 4.0; wait 15; ut_echo "TimeScale: x^64.0";set set_speed_plus "vstr speed_10"; set set_speed_minus “vstr speed_08”;"
set speed_10 "timescale 8.0; wait 15; ut_echo "TimeScale: x^68.0";set set_speed_plus "vstr speed_10"; set set_speed_minus “vstr speed_09”;"
set set_speed_plus "vstr speed_06"
set set_speed_minus "vstr speed_04"

bind KP_PLUS "vstr set_speed_plus" // Speed up time
bind KP_MINUS "vstr set_speed_minus" // Slow Down time

AVI Activar grabación

Este script cambia la grabación de AVI.

//========== AVI Record Toggle ============= by <taggedzi>
set recordAvi "video; wait 15; ut_echo AVI Record Status: ^6Recording; set aviVideo vstr stopRecordAvi"
set stopRecordAvi "stopvideo; wait 15; ut_echo AVI Record Status: ^6Recording Stopped;set aviVideo vstr recordAvi"
set aviVideo "vstr recordAvi" //set default
bind KP_ENTER "vstr aviVideo"



Modelo de reproductor de desplazamiento

Este script permite cambiar entre los distintos personajes o los tipos de cuerpo.

//=========== Player Model Toggle ========== by <taggedzi>
set playermodel_00 "seta raceblue 0; seta racered 0; wait 15; ut_echo Player Model: (0) ^1Carla ^7or ^4Adala; set playermodel vstr playermodel_01"
set playermodel_01 "seta raceblue 1; seta racered 1; wait 15; ut_echo Player Model: (1) ^1Misu ^7or ^4Sara; set playermodel vstr playermodel_02"
set playermodel_02 "seta raceblue 2; seta racered 2; wait 15; ut_echo Player Model: (2) ^1Takeshi ^7or ^4Tom; set playermodel vstr playermodel_03"
set playermodel_03 "seta raceblue 3; seta racered 3; wait 15; ut_echo Player Model: (3) ^1Denzel ^7or ^4Rafiq; set playermodel vstr playermodel_00"
set playermodel "vstr playermodel_00"



Funstuff de Alda

Este script se desplaza por todos los funstuff de Alda. Esto no es práctico para el juego, pero es útil para ver lo que ella puede usar.

// ================= alda Funstuff ====================== by <taggedzi>
set alda_funstuff_0a "set funblue ''; screenshotJPEG none;set alda_funstuff_0 vstr alda_funstuff_00"
set alda_funstuff_00 "set funblue bartsbl; set alda_funstuff_0 vstr alda_funstuff_01; wait 15; ut_echo Fun Stuff Item: ^6 bartsbl;"
set alda_funstuff_01 "set funblue bartsgd; set alda_funstuff_0 vstr alda_funstuff_02; wait 15; ut_echo Fun Stuff Item: ^6 bartsgd;"
set alda_funstuff_02 "set funblue bartsgn; set alda_funstuff_0 vstr alda_funstuff_03; wait 15; ut_echo Fun Stuff Item: ^6 bartsgn;"
set alda_funstuff_03 "set funblue bartsny; set alda_funstuff_0 vstr alda_funstuff_04; wait 15; ut_echo Fun Stuff Item: ^6 bartsny;"
set alda_funstuff_04 "set funblue bartspp; set alda_funstuff_0 vstr alda_funstuff_05; wait 15; ut_echo Fun Stuff Item: ^6 bartspp;"
set alda_funstuff_05 "set funblue blonde; set alda_funstuff_0 vstr alda_funstuff_06; wait 15; ut_echo Fun Stuff Item: ^6 blonde;"
set alda_funstuff_06 "set funblue capbl; set alda_funstuff_0 vstr alda_funstuff_07; wait 15; ut_echo Fun Stuff Item: ^6 capbl;"
set alda_funstuff_07 "set funblue capdg; set alda_funstuff_0 vstr alda_funstuff_08; wait 15; ut_echo Fun Stuff Item: ^6 capdg;"
set alda_funstuff_08 "set funblue capwt; set alda_funstuff_0 vstr alda_funstuff_09; wait 15; ut_echo Fun Stuff Item: ^6 capwt;"
set alda_funstuff_09 "set funblue capyw; set alda_funstuff_0 vstr alda_funstuff_010; wait 15; ut_echo Fun Stuff Item: ^6 capyw;"
set alda_funstuff_010 "set funblue eyepatch1; set alda_funstuff_0 vstr alda_funstuff_011; wait 15; ut_echo Fun Stuff Item: ^6 eyepatch1;"
set alda_funstuff_011 "set funblue gasmask; set alda_funstuff_0 vstr alda_funstuff_012; wait 15; ut_echo Fun Stuff Item: ^6 gasmask;"
set alda_funstuff_012 "set funblue ninja; set alda_funstuff_0 vstr alda_funstuff_013; wait 15; ut_echo Fun Stuff Item: ^6 ninja;"
set alda_funstuff_013 "set funblue patch; set alda_funstuff_0 vstr alda_funstuff_014; wait 15; ut_echo Fun Stuff Item: ^6 patch;"
set alda_funstuff_014 "set funblue phat; set alda_funstuff_0 vstr alda_funstuff_015; wait 15; ut_echo Fun Stuff Item: ^6 phat;"
set alda_funstuff_015 "set funblue piratehat; set alda_funstuff_0 vstr alda_funstuff_016; wait 15; ut_echo Fun Stuff Item: ^6 piratehat;"
set alda_funstuff_016 "set funblue ponybl; set alda_funstuff_0 vstr alda_funstuff_017; wait 15; ut_echo Fun Stuff Item: ^6 ponybl;"
set alda_funstuff_017 "set funblue ponydg; set alda_funstuff_0 vstr alda_funstuff_018; wait 15; ut_echo Fun Stuff Item: ^6 ponydg;"
set alda_funstuff_018 "set funblue ponygd; set alda_funstuff_0 vstr alda_funstuff_019; wait 15; ut_echo Fun Stuff Item: ^6 ponygd;"
set alda_funstuff_019 "set funblue ponyny; set alda_funstuff_0 vstr alda_funstuff_020; wait 15; ut_echo Fun Stuff Item: ^6 ponyny;"
set alda_funstuff_020 "set funblue ponypp; set alda_funstuff_0 vstr alda_funstuff_021; wait 15; ut_echo Fun Stuff Item: ^6 ponypp;"
set alda_funstuff_021 "set funblue shades; set alda_funstuff_0 vstr alda_funstuff_022; wait 15; ut_echo Fun Stuff Item: ^6 shades;"
set alda_funstuff_022 "set funblue touqbl; set alda_funstuff_0 vstr alda_funstuff_023; wait 15; ut_echo Fun Stuff Item: ^6 touqbl;"
set alda_funstuff_023 "set funblue touqdg; set alda_funstuff_0 vstr alda_funstuff_024; wait 15; ut_echo Fun Stuff Item: ^6 touqdg;"
set alda_funstuff_024 "set funblue touqwt; set alda_funstuff_0 vstr alda_funstuff_025; wait 15; ut_echo Fun Stuff Item: ^6 touqwt;"
set alda_funstuff_025 "set funblue viking; set alda_funstuff_0 vstr alda_funstuff_0a; wait 15; ut_echo Fun Stuff Item: ^6 viking;"
set alda_funstuff_0 "set alda_funstuff_0 vstr alda_funstuff_0a"
bind KP_HOME "vstr alda_funstuff_0"



Funstuff de Carla

Este script se desplaza por todos los funstuff para Carla. Esto no es práctico para el juego, pero es útil para ver lo que ella puede usar.

// ================= carla Funstuff ====================== by <taggedzi>
set carla_funstuff_0a "set funblue ''; screenshotJPEG none;set carla_funstuff_0 vstr carla_funstuff_00"
set carla_funstuff_00 "set funblue asian; set carla_funstuff_0 vstr carla_funstuff_01; wait 15; ut_echo Fun Stuff Item: ^6 asian;"
set carla_funstuff_01 "set funblue bartsbl; set carla_funstuff_0 vstr carla_funstuff_02; wait 15; ut_echo Fun Stuff Item: ^6 bartsbl;"
set carla_funstuff_02 "set funblue bartsgd; set carla_funstuff_0 vstr carla_funstuff_03; wait 15; ut_echo Fun Stuff Item: ^6 bartsgd;"
set carla_funstuff_03 "set funblue bartsgn; set carla_funstuff_0 vstr carla_funstuff_04; wait 15; ut_echo Fun Stuff Item: ^6 bartsgn;"
set carla_funstuff_04 "set funblue bartsny; set carla_funstuff_0 vstr carla_funstuff_05; wait 15; ut_echo Fun Stuff Item: ^6 bartsny;"
set carla_funstuff_05 "set funblue bartspp; set carla_funstuff_0 vstr carla_funstuff_06; wait 15; ut_echo Fun Stuff Item: ^6 bartspp;"
set carla_funstuff_06 "set funblue capbl; set carla_funstuff_0 vstr carla_funstuff_07; wait 15; ut_echo Fun Stuff Item: ^6 capbl;"
set carla_funstuff_07 "set funblue capdg; set carla_funstuff_0 vstr carla_funstuff_08; wait 15; ut_echo Fun Stuff Item: ^6 capdg;"
set carla_funstuff_08 "set funblue capwt; set carla_funstuff_0 vstr carla_funstuff_09; wait 15; ut_echo Fun Stuff Item: ^6 capwt;"
set carla_funstuff_09 "set funblue capyw; set carla_funstuff_0 vstr carla_funstuff_010; wait 15; ut_echo Fun Stuff Item: ^6 capyw;"
set carla_funstuff_010 "set funblue gasmask; set carla_funstuff_0 vstr carla_funstuff_011; wait 15; ut_echo Fun Stuff Item: ^6 gasmask;"
set carla_funstuff_011 "set funblue ninja; set carla_funstuff_0 vstr carla_funstuff_012; wait 15; ut_echo Fun Stuff Item: ^6 ninja;"
set carla_funstuff_012 "set funblue patch; set carla_funstuff_0 vstr carla_funstuff_013; wait 15; ut_echo Fun Stuff Item: ^6 patch;"
set carla_funstuff_013 "set funblue phat; set carla_funstuff_0 vstr carla_funstuff_014; wait 15; ut_echo Fun Stuff Item: ^6 phat;"
set carla_funstuff_014 "set funblue ponybl; set carla_funstuff_0 vstr carla_funstuff_015; wait 15; ut_echo Fun Stuff Item: ^6 ponybl;"
set carla_funstuff_015 "set funblue ponydg; set carla_funstuff_0 vstr carla_funstuff_016; wait 15; ut_echo Fun Stuff Item: ^6 ponydg;"
set carla_funstuff_016 "set funblue ponygd; set carla_funstuff_0 vstr carla_funstuff_017; wait 15; ut_echo Fun Stuff Item: ^6 ponygd;"
set carla_funstuff_017 "set funblue ponyny; set carla_funstuff_0 vstr carla_funstuff_018; wait 15; ut_echo Fun Stuff Item: ^6 ponyny;"
set carla_funstuff_018 "set funblue ponypp; set carla_funstuff_0 vstr carla_funstuff_019; wait 15; ut_echo Fun Stuff Item: ^6 ponypp;"
set carla_funstuff_019 "set funblue shades; set carla_funstuff_0 vstr carla_funstuff_020; wait 15; ut_echo Fun Stuff Item: ^6 shades;"
set carla_funstuff_020 "set funblue touqbl; set carla_funstuff_0 vstr carla_funstuff_021; wait 15; ut_echo Fun Stuff Item: ^6 touqbl;"
set carla_funstuff_021 "set funblue touqdg; set carla_funstuff_0 vstr carla_funstuff_022; wait 15; ut_echo Fun Stuff Item: ^6 touqdg;"
set carla_funstuff_022 "set funblue touqwt; set carla_funstuff_0 vstr carla_funstuff_023; wait 15; ut_echo Fun Stuff Item: ^6 touqwt;"
set carla_funstuff_023 "set funblue viking; set carla_funstuff_0 vstr carla_funstuff_0a; wait 15; ut_echo Fun Stuff Item: ^6 viking;"
set carla_funstuff_0 "set carla_funstuff_0 vstr carla_funstuff_0a"
// bind KP_HOME "vstr carla_funstuff_0"



Funstuff de Denzel

Este script se desplaza por todos los funstuff de Denzel. Esto no es práctico para el juego, pero es útil para ver lo que puede usar.

// ================= denzel Funstuff ====================== by <taggedzi>
set denzel_funstuff_0a "set funred ''; screenshotJPEG none;set denzel_funstuff_0 vstr denzel_funstuff_00"
set denzel_funstuff_00 "set funred capbk; set denzel_funstuff_0 vstr denzel_funstuff_01; wait 15; ut_echo Fun Stuff Item: ^6 capbk;"
set denzel_funstuff_01 "set funred capgn; set denzel_funstuff_0 vstr denzel_funstuff_02; wait 15; ut_echo Fun Stuff Item: ^6 capgn;"
set denzel_funstuff_02 "set funred capor; set denzel_funstuff_0 vstr denzel_funstuff_03; wait 15; ut_echo Fun Stuff Item: ^6 capor;"
set denzel_funstuff_03 "set funred caprd; set denzel_funstuff_0 vstr denzel_funstuff_04; wait 15; ut_echo Fun Stuff Item: ^6 caprd;"
set denzel_funstuff_04 "set funred cigar; set denzel_funstuff_0 vstr denzel_funstuff_05; wait 15; ut_echo Fun Stuff Item: ^6 cigar;"
set denzel_funstuff_05 "set funred Diablo; set denzel_funstuff_0 vstr denzel_funstuff_06; wait 15; ut_echo Fun Stuff Item: ^6 Diablo;"
set denzel_funstuff_06 "set funred foo; set denzel_funstuff_0 vstr denzel_funstuff_07; wait 15; ut_echo Fun Stuff Item: ^6 foo;"
set denzel_funstuff_07 "set funred fringe; set denzel_funstuff_0 vstr denzel_funstuff_08; wait 15; ut_echo Fun Stuff Item: ^6 fringe;"
set denzel_funstuff_08 "set funred goateebk; set denzel_funstuff_0 vstr denzel_funstuff_09; wait 15; ut_echo Fun Stuff Item: ^6 goateebk;"
set denzel_funstuff_09 "set funred goateerd; set denzel_funstuff_0 vstr denzel_funstuff_010; wait 15; ut_echo Fun Stuff Item: ^6 goateerd;"
set denzel_funstuff_010 "set funred goggles; set denzel_funstuff_0 vstr denzel_funstuff_011; wait 15; ut_echo Fun Stuff Item: ^6 goggles;"
set denzel_funstuff_011 "set funred hndlebk; set denzel_funstuff_0 vstr denzel_funstuff_012; wait 15; ut_echo Fun Stuff Item: ^6 hndlebk;"
set denzel_funstuff_012 "set funred hndlerd; set denzel_funstuff_0 vstr denzel_funstuff_013; wait 15; ut_echo Fun Stuff Item: ^6 hndlerd;"
set denzel_funstuff_013 "set funred mohwkbk; set denzel_funstuff_0 vstr denzel_funstuff_014; wait 15; ut_echo Fun Stuff Item: ^6 mohwkbk;"
set denzel_funstuff_014 "set funred mohwkor; set denzel_funstuff_0 vstr denzel_funstuff_015; wait 15; ut_echo Fun Stuff Item: ^6 mohwkor;"
set denzel_funstuff_015 "set funred mustbk; set denzel_funstuff_0 vstr denzel_funstuff_016; wait 15; ut_echo Fun Stuff Item: ^6 mustbk;"
set denzel_funstuff_016 "set funred mustrd; set denzel_funstuff_0 vstr denzel_funstuff_017; wait 15; ut_echo Fun Stuff Item: ^6 mustrd;"
set denzel_funstuff_017 "set funred ninja; set denzel_funstuff_0 vstr denzel_funstuff_018; wait 15; ut_echo Fun Stuff Item: ^6 ninja;"
set denzel_funstuff_018 "set funred patch; set denzel_funstuff_0 vstr denzel_funstuff_019; wait 15; ut_echo Fun Stuff Item: ^6 patch;"
set denzel_funstuff_019 "set funred pbeardgn; set denzel_funstuff_0 vstr denzel_funstuff_020; wait 15; ut_echo Fun Stuff Item: ^6 pbeardgn;"
set denzel_funstuff_020 "set funred pbeardrd; set denzel_funstuff_0 vstr denzel_funstuff_021; wait 15; ut_echo Fun Stuff Item: ^6 pbeardrd;"
set denzel_funstuff_021 "set funred pbeardwt; set denzel_funstuff_0 vstr denzel_funstuff_022; wait 15; ut_echo Fun Stuff Item: ^6 pbeardwt;"
set denzel_funstuff_022 "set funred pbeardyw; set denzel_funstuff_0 vstr denzel_funstuff_023; wait 15; ut_echo Fun Stuff Item: ^6 pbeardyw;"
set denzel_funstuff_023 "set funred pbeard; set denzel_funstuff_0 vstr denzel_funstuff_024; wait 15; ut_echo Fun Stuff Item: ^6 pbeard;"
set denzel_funstuff_024 "set funred phat; set denzel_funstuff_0 vstr denzel_funstuff_025; wait 15; ut_echo Fun Stuff Item: ^6 phat;"
set denzel_funstuff_025 "set funred pimpbk; set denzel_funstuff_0 vstr denzel_funstuff_026; wait 15; ut_echo Fun Stuff Item: ^6 pimpbk;"
set denzel_funstuff_026 "set funred pimpgn; set denzel_funstuff_0 vstr denzel_funstuff_027; wait 15; ut_echo Fun Stuff Item: ^6 pimpgn;"
set denzel_funstuff_027 "set funred pimpor; set denzel_funstuff_0 vstr denzel_funstuff_028; wait 15; ut_echo Fun Stuff Item: ^6 pimpor;"
set denzel_funstuff_028 "set funred pimppk; set denzel_funstuff_0 vstr denzel_funstuff_029; wait 15; ut_echo Fun Stuff Item: ^6 pimppk;"
set denzel_funstuff_029 "set funred pimprd; set denzel_funstuff_0 vstr denzel_funstuff_030; wait 15; ut_echo Fun Stuff Item: ^6 pimprd;"
set denzel_funstuff_030 "set funred spikeybk; set denzel_funstuff_0 vstr denzel_funstuff_031; wait 15; ut_echo Fun Stuff Item: ^6 spikeybk;"
set denzel_funstuff_031 "set funred spikeyor; set denzel_funstuff_0 vstr denzel_funstuff_032; wait 15; ut_echo Fun Stuff Item: ^6 spikeyor;"
set denzel_funstuff_032 "set funred thinbk; set denzel_funstuff_0 vstr denzel_funstuff_033; wait 15; ut_echo Fun Stuff Item: ^6 thinbk;"
set denzel_funstuff_033 "set funred thinrd; set denzel_funstuff_0 vstr denzel_funstuff_034; wait 15; ut_echo Fun Stuff Item: ^6 thinrd;"
set denzel_funstuff_034 "set funred touqbk; set denzel_funstuff_0 vstr denzel_funstuff_035; wait 15; ut_echo Fun Stuff Item: ^6 touqbk;"
set denzel_funstuff_035 "set funred touqgn; set denzel_funstuff_0 vstr denzel_funstuff_036; wait 15; ut_echo Fun Stuff Item: ^6 touqgn;"
set denzel_funstuff_036 "set funred touqrd; set denzel_funstuff_0 vstr denzel_funstuff_037; wait 15; ut_echo Fun Stuff Item: ^6 touqrd;"
set denzel_funstuff_037 "set funred viking; set denzel_funstuff_0 vstr denzel_funstuff_038; wait 15; ut_echo Fun Stuff Item: ^6 viking;"
set denzel_funstuff_038 "set funred white; set denzel_funstuff_0 vstr denzel_funstuff_0a; wait 15; ut_echo Fun Stuff Item: ^6 white;"
set denzel_funstuff_0 "set denzel_funstuff_0 vstr denzel_funstuff_0a"
bind KP_HOME vstr denzel_funstuff_0



Funstuff de Misu

Este script se desplaza por todos los funstuff de Misu. Esto no es práctico para el juego, pero es útil para ver lo que ella puede usar.

// ================= misu Funstuff ====================== by <taggedzi>
set misu_funstuff_0a "set funred ''; set misu_funstuff_0 vstr misu_funstuff_00"
set misu_funstuff_00 "set funred arab; set misu_funstuff_0 vstr misu_funstuff_01; wait 15; ut_echo Fun Stuff Item: ^6 arab;"
set misu_funstuff_01 "set funred bartsbk; set misu_funstuff_0 vstr misu_funstuff_02; wait 15; ut_echo Fun Stuff Item: ^6 bartsbk;"
set misu_funstuff_02 "set funred bartsgn; set misu_funstuff_0 vstr misu_funstuff_03; wait 15; ut_echo Fun Stuff Item: ^6 bartsgn;"
set misu_funstuff_03 "set funred bartsor; set misu_funstuff_0 vstr misu_funstuff_04; wait 15; ut_echo Fun Stuff Item: ^6 bartsor;"
set misu_funstuff_04 "set funred bartspk; set misu_funstuff_0 vstr misu_funstuff_05; wait 15; ut_echo Fun Stuff Item: ^6 bartspk;"
set misu_funstuff_05 "set funred bartsrd; set misu_funstuff_0 vstr misu_funstuff_06; wait 15; ut_echo Fun Stuff Item: ^6 bartsrd;"
set misu_funstuff_06 "set funred black; set misu_funstuff_0 vstr misu_funstuff_07; wait 15; ut_echo Fun Stuff Item: ^6 black;"
set misu_funstuff_07 "set funred capbk; set misu_funstuff_0 vstr misu_funstuff_08; wait 15; ut_echo Fun Stuff Item: ^6 capbk;"
set misu_funstuff_08 "set funred capgn; set misu_funstuff_0 vstr misu_funstuff_09; wait 15; ut_echo Fun Stuff Item: ^6 capgn;"
set misu_funstuff_09 "set funred capor; set misu_funstuff_0 vstr misu_funstuff_010; wait 15; ut_echo Fun Stuff Item: ^6 capor;"
set misu_funstuff_010 "set funred caprd; set misu_funstuff_0 vstr misu_funstuff_011; wait 15; ut_echo Fun Stuff Item: ^6 caprd;"
set misu_funstuff_011 "set funred cears; set misu_funstuff_0 vstr misu_funstuff_012; wait 15; ut_echo Fun Stuff Item: ^6 cears;"
set misu_funstuff_012 "set funred Diablo; set misu_funstuff_0 vstr misu_funstuff_013; wait 15; ut_echo Fun Stuff Item: ^6 Diablo;"
set misu_funstuff_013 "set funred ninja; set misu_funstuff_0 vstr misu_funstuff_014; wait 15; ut_echo Fun Stuff Item: ^6 ninja;"
set misu_funstuff_014 "set funred patch; set misu_funstuff_0 vstr misu_funstuff_015; wait 15; ut_echo Fun Stuff Item: ^6 patch;"
set misu_funstuff_015 "set funred phat; set misu_funstuff_0 vstr misu_funstuff_016; wait 15; ut_echo Fun Stuff Item: ^6 phat;"
set misu_funstuff_016 "set funred pimpbk; set misu_funstuff_0 vstr misu_funstuff_017; wait 15; ut_echo Fun Stuff Item: ^6 pimpbk;"
set misu_funstuff_017 "set funred pimpgn; set misu_funstuff_0 vstr misu_funstuff_018; wait 15; ut_echo Fun Stuff Item: ^6 pimpgn;"
set misu_funstuff_018 "set funred pimpor; set misu_funstuff_0 vstr misu_funstuff_019; wait 15; ut_echo Fun Stuff Item: ^6 pimpor;"
set misu_funstuff_019 "set funred pimppk; set misu_funstuff_0 vstr misu_funstuff_020; wait 15; ut_echo Fun Stuff Item: ^6 pimppk;"
set misu_funstuff_020 "set funred pimprd; set misu_funstuff_0 vstr misu_funstuff_021; wait 15; ut_echo Fun Stuff Item: ^6 pimprd;"
set misu_funstuff_021 "set funred ponybk; set misu_funstuff_0 vstr misu_funstuff_022; wait 15; ut_echo Fun Stuff Item: ^6 ponybk;"
set misu_funstuff_022 "set funred ponygn; set misu_funstuff_0 vstr misu_funstuff_023; wait 15; ut_echo Fun Stuff Item: ^6 ponygn;"
set misu_funstuff_023 "set funred ponyor; set misu_funstuff_0 vstr misu_funstuff_024; wait 15; ut_echo Fun Stuff Item: ^6 ponyor;"
set misu_funstuff_024 "set funred ponypk; set misu_funstuff_0 vstr misu_funstuff_025; wait 15; ut_echo Fun Stuff Item: ^6 ponypk;"
set misu_funstuff_025 "set funred ponyrd; set misu_funstuff_0 vstr misu_funstuff_026; wait 15; ut_echo Fun Stuff Item: ^6 ponyrd;"
set misu_funstuff_026 "set funred shades; set misu_funstuff_0 vstr misu_funstuff_027; wait 15; ut_echo Fun Stuff Item: ^6 shades;"
set misu_funstuff_027 "set funred touqbk; set misu_funstuff_0 vstr misu_funstuff_028; wait 15; ut_echo Fun Stuff Item: ^6 touqbk;"
set misu_funstuff_028 "set funred touqgn; set misu_funstuff_0 vstr misu_funstuff_029; wait 15; ut_echo Fun Stuff Item: ^6 touqgn;"
set misu_funstuff_029 "set funred touqrd; set misu_funstuff_0 vstr misu_funstuff_030; wait 15; ut_echo Fun Stuff Item: ^6 touqrd;"
set misu_funstuff_030 "set funred viking; set misu_funstuff_0 vstr misu_funstuff_0a; wait 15; ut_echo Fun Stuff Item: ^6 viking;"
set misu_funstuff_0 "set misu_funstuff_0 vstr misu_funstuff_0a"
// bind KP_HOME "vstr misu_funstuff_0"



Funstuff de Rafiq

Este script se desplaza por todos los funstuff de Denzel. Esto no es práctico para el juego, pero es útil para ver lo que puede usar.

// ================= rafiq Funstuff ====================== by <taggedzi>
set rafiq_funstuff_0a "set funred ''; set rafiq_funstuff_0 vstr rafiq_funstuff_00"
set rafiq_funstuff_00 "set funred capbk; set rafiq_funstuff_0 vstr rafiq_funstuff_01; wait 15; ut_echo Fun Stuff Item: ^6 capbk;"
set rafiq_funstuff_01 "set funred capgn; set rafiq_funstuff_0 vstr rafiq_funstuff_02; wait 15; ut_echo Fun Stuff Item: ^6 capgn;"
set rafiq_funstuff_02 "set funred capor; set rafiq_funstuff_0 vstr rafiq_funstuff_03; wait 15; ut_echo Fun Stuff Item: ^6 capor;"
set rafiq_funstuff_03 "set funred caprd; set rafiq_funstuff_0 vstr rafiq_funstuff_04; wait 15; ut_echo Fun Stuff Item: ^6 caprd;"
set rafiq_funstuff_04 "set funred cigar; set rafiq_funstuff_0 vstr rafiq_funstuff_05; wait 15; ut_echo Fun Stuff Item: ^6 cigar;"
set rafiq_funstuff_05 "set funred Diablo; set rafiq_funstuff_0 vstr rafiq_funstuff_06; wait 15; ut_echo Fun Stuff Item: ^6 Diablo;"
set rafiq_funstuff_06 "set funred foo; set rafiq_funstuff_0 vstr rafiq_funstuff_07; wait 15; ut_echo Fun Stuff Item: ^6 foo;"
set rafiq_funstuff_07 "set funred fringe; set rafiq_funstuff_0 vstr rafiq_funstuff_08; wait 15; ut_echo Fun Stuff Item: ^6 fringe;"
set rafiq_funstuff_08 "set funred goateebk; set rafiq_funstuff_0 vstr rafiq_funstuff_09; wait 15; ut_echo Fun Stuff Item: ^6 goateebk;"
set rafiq_funstuff_09 "set funred goateerd; set rafiq_funstuff_0 vstr rafiq_funstuff_010; wait 15; ut_echo Fun Stuff Item: ^6 goateerd;"
set rafiq_funstuff_010 "set funred goggles; set rafiq_funstuff_0 vstr rafiq_funstuff_011; wait 15; ut_echo Fun Stuff Item: ^6 goggles;"
set rafiq_funstuff_011 "set funred hndlebk; set rafiq_funstuff_0 vstr rafiq_funstuff_012; wait 15; ut_echo Fun Stuff Item: ^6 hndlebk;"
set rafiq_funstuff_012 "set funred hndlerd; set rafiq_funstuff_0 vstr rafiq_funstuff_013; wait 15; ut_echo Fun Stuff Item: ^6 hndlerd;"
set rafiq_funstuff_013 "set funred jason; set rafiq_funstuff_0 vstr rafiq_funstuff_014; wait 15; ut_echo Fun Stuff Item: ^6 jason;"
set rafiq_funstuff_014 "set funred mohwkbk; set rafiq_funstuff_0 vstr rafiq_funstuff_015; wait 15; ut_echo Fun Stuff Item: ^6 mohwkbk;"
set rafiq_funstuff_015 "set funred mohwkor; set rafiq_funstuff_0 vstr rafiq_funstuff_016; wait 15; ut_echo Fun Stuff Item: ^6 mohwkor;"
set rafiq_funstuff_016 "set funred mustbk; set rafiq_funstuff_0 vstr rafiq_funstuff_017; wait 15; ut_echo Fun Stuff Item: ^6 mustbk;"
set rafiq_funstuff_017 "set funred mustrd; set rafiq_funstuff_0 vstr rafiq_funstuff_018; wait 15; ut_echo Fun Stuff Item: ^6 mustrd;"
set rafiq_funstuff_018 "set funred ninja; set rafiq_funstuff_0 vstr rafiq_funstuff_019; wait 15; ut_echo Fun Stuff Item: ^6 ninja;"
set rafiq_funstuff_019 "set funred patch; set rafiq_funstuff_0 vstr rafiq_funstuff_020; wait 15; ut_echo Fun Stuff Item: ^6 patch;"
set rafiq_funstuff_020 "set funred pbeardgn; set rafiq_funstuff_0 vstr rafiq_funstuff_021; wait 15; ut_echo Fun Stuff Item: ^6 pbeardgn;"
set rafiq_funstuff_021 "set funred pbeardrd; set rafiq_funstuff_0 vstr rafiq_funstuff_022; wait 15; ut_echo Fun Stuff Item: ^6 pbeardrd;"
set rafiq_funstuff_022 "set funred pbeardwt; set rafiq_funstuff_0 vstr rafiq_funstuff_023; wait 15; ut_echo Fun Stuff Item: ^6 pbeardwt;"
set rafiq_funstuff_023 "set funred pbeardyw; set rafiq_funstuff_0 vstr rafiq_funstuff_024; wait 15; ut_echo Fun Stuff Item: ^6 pbeardyw;"
set rafiq_funstuff_024 "set funred pbeard; set rafiq_funstuff_0 vstr rafiq_funstuff_025; wait 15; ut_echo Fun Stuff Item: ^6 pbeard;"
set rafiq_funstuff_025 "set funred phat; set rafiq_funstuff_0 vstr rafiq_funstuff_026; wait 15; ut_echo Fun Stuff Item: ^6 phat;"
set rafiq_funstuff_026 "set funred pimpbk; set rafiq_funstuff_0 vstr rafiq_funstuff_027; wait 15; ut_echo Fun Stuff Item: ^6 pimpbk;"
set rafiq_funstuff_027 "set funred pimpgn; set rafiq_funstuff_0 vstr rafiq_funstuff_028; wait 15; ut_echo Fun Stuff Item: ^6 pimpgn;"
set rafiq_funstuff_028 "set funred pimpor; set rafiq_funstuff_0 vstr rafiq_funstuff_029; wait 15; ut_echo Fun Stuff Item: ^6 pimpor;"
set rafiq_funstuff_029 "set funred pimppk; set rafiq_funstuff_0 vstr rafiq_funstuff_030; wait 15; ut_echo Fun Stuff Item: ^6 pimppk;"
set rafiq_funstuff_030 "set funred pimprd; set rafiq_funstuff_0 vstr rafiq_funstuff_031; wait 15; ut_echo Fun Stuff Item: ^6 pimprd;"
set rafiq_funstuff_031 "set funred piratehat; set rafiq_funstuff_0 vstr rafiq_funstuff_032; wait 15; ut_echo Fun Stuff Item: ^6 piratehat;"
set rafiq_funstuff_032 "set funred spikeybk; set rafiq_funstuff_0 vstr rafiq_funstuff_033; wait 15; ut_echo Fun Stuff Item: ^6 spikeybk;"
set rafiq_funstuff_033 "set funred spikeyor; set rafiq_funstuff_0 vstr rafiq_funstuff_034; wait 15; ut_echo Fun Stuff Item: ^6 spikeyor;"
set rafiq_funstuff_034 "set funred thinbk; set rafiq_funstuff_0 vstr rafiq_funstuff_035; wait 15; ut_echo Fun Stuff Item: ^6 thinbk;"
set rafiq_funstuff_035 "set funred thinrd; set rafiq_funstuff_0 vstr rafiq_funstuff_036; wait 15; ut_echo Fun Stuff Item: ^6 thinrd;"
set rafiq_funstuff_036 "set funred touqbk; set rafiq_funstuff_0 vstr rafiq_funstuff_037; wait 15; ut_echo Fun Stuff Item: ^6 touqbk;"
set rafiq_funstuff_037 "set funred touqgn; set rafiq_funstuff_0 vstr rafiq_funstuff_038; wait 15; ut_echo Fun Stuff Item: ^6 touqgn;"
set rafiq_funstuff_038 "set funred touqrd; set rafiq_funstuff_0 vstr rafiq_funstuff_039; wait 15; ut_echo Fun Stuff Item: ^6 touqrd;"
set rafiq_funstuff_039 "set funred viking; set rafiq_funstuff_0 vstr rafiq_funstuff_040; wait 15; ut_echo Fun Stuff Item: ^6 viking;"
set rafiq_funstuff_040 "set funred white; set rafiq_funstuff_0 vstr rafiq_funstuff_0a; wait 15; ut_echo Fun Stuff Item: ^6 white;"
set rafiq_funstuff_0 "set rafiq_funstuff_0 vstr rafiq_funstuff_0a"
// bind KP_HOME "vstr rafiq_funstuff_0"



Funstuff para Sarah

Este script se desplaza por todos los funstuff para Sarah. Esto no es práctico para el juego, pero es útil para ver lo que ella puede usar.

// ================= sarah Funstuff ====================== by <taggedzi>
set sarah_funstuff_0a "set funred ''; screenshotJPEG none;set sarah_funstuff_0 vstr sarah_funstuff_00"
set sarah_funstuff_00 "set funred bartsbk; set sarah_funstuff_0 vstr sarah_funstuff_01; wait 15; ut_echo Fun Stuff Item: ^6 bartsbk;"
set sarah_funstuff_01 "set funred bartsgn; set sarah_funstuff_0 vstr sarah_funstuff_02; wait 15; ut_echo Fun Stuff Item: ^6 bartsgn;"
set sarah_funstuff_02 "set funred bartsor; set sarah_funstuff_0 vstr sarah_funstuff_03; wait 15; ut_echo Fun Stuff Item: ^6 bartsor;"
set sarah_funstuff_03 "set funred bartspk; set sarah_funstuff_0 vstr sarah_funstuff_04; wait 15; ut_echo Fun Stuff Item: ^6 bartspk;"
set sarah_funstuff_04 "set funred bartsrd; set sarah_funstuff_0 vstr sarah_funstuff_05; wait 15; ut_echo Fun Stuff Item: ^6 bartsrd;"
set sarah_funstuff_05 "set funred capbk; set sarah_funstuff_0 vstr sarah_funstuff_06; wait 15; ut_echo Fun Stuff Item: ^6 capbk;"
set sarah_funstuff_06 "set funred capgn; set sarah_funstuff_0 vstr sarah_funstuff_07; wait 15; ut_echo Fun Stuff Item: ^6 capgn;"
set sarah_funstuff_07 "set funred capor; set sarah_funstuff_0 vstr sarah_funstuff_08; wait 15; ut_echo Fun Stuff Item: ^6 capor;"
set sarah_funstuff_08 "set funred caprd; set sarah_funstuff_0 vstr sarah_funstuff_09; wait 15; ut_echo Fun Stuff Item: ^6 caprd;"
set sarah_funstuff_09 "set funred cears; set sarah_funstuff_0 vstr sarah_funstuff_010; wait 15; ut_echo Fun Stuff Item: ^6 cears;"
set sarah_funstuff_010 "set funred Diablo; set sarah_funstuff_0 vstr sarah_funstuff_011; wait 15; ut_echo Fun Stuff Item: ^6 Diablo;"
set sarah_funstuff_011 "set funred eyepatch1; set sarah_funstuff_0 vstr sarah_funstuff_012; wait 15; ut_echo Fun Stuff Item: ^6 eyepatch1;"
set sarah_funstuff_012 "set funred ninja; set sarah_funstuff_0 vstr sarah_funstuff_013; wait 15; ut_echo Fun Stuff Item: ^6 ninja;"
set sarah_funstuff_013 "set funred patch; set sarah_funstuff_0 vstr sarah_funstuff_014; wait 15; ut_echo Fun Stuff Item: ^6 patch;"
set sarah_funstuff_014 "set funred phat; set sarah_funstuff_0 vstr sarah_funstuff_015; wait 15; ut_echo Fun Stuff Item: ^6 phat;"
set sarah_funstuff_015 "set funred pimpbk; set sarah_funstuff_0 vstr sarah_funstuff_016; wait 15; ut_echo Fun Stuff Item: ^6 pimpbk;"
set sarah_funstuff_016 "set funred pimpgn; set sarah_funstuff_0 vstr sarah_funstuff_017; wait 15; ut_echo Fun Stuff Item: ^6 pimpgn;"
set sarah_funstuff_017 "set funred pimpor; set sarah_funstuff_0 vstr sarah_funstuff_018; wait 15; ut_echo Fun Stuff Item: ^6 pimpor;"
set sarah_funstuff_018 "set funred pimppk; set sarah_funstuff_0 vstr sarah_funstuff_019; wait 15; ut_echo Fun Stuff Item: ^6 pimppk;"
set sarah_funstuff_019 "set funred pimprd; set sarah_funstuff_0 vstr sarah_funstuff_020; wait 15; ut_echo Fun Stuff Item: ^6 pimprd;"
set sarah_funstuff_020 "set funred piratehat; set sarah_funstuff_0 vstr sarah_funstuff_021; wait 15; ut_echo Fun Stuff Item: ^6 piratehat;"
set sarah_funstuff_021 "set funred ponybk; set sarah_funstuff_0 vstr sarah_funstuff_022; wait 15; ut_echo Fun Stuff Item: ^6 ponybk;"
set sarah_funstuff_022 "set funred ponygn; set sarah_funstuff_0 vstr sarah_funstuff_023; wait 15; ut_echo Fun Stuff Item: ^6 ponygn;"
set sarah_funstuff_023 "set funred ponyor; set sarah_funstuff_0 vstr sarah_funstuff_024; wait 15; ut_echo Fun Stuff Item: ^6 ponyor;"
set sarah_funstuff_024 "set funred ponypk; set sarah_funstuff_0 vstr sarah_funstuff_025; wait 15; ut_echo Fun Stuff Item: ^6 ponypk;"
set sarah_funstuff_025 "set funred ponyrd; set sarah_funstuff_0 vstr sarah_funstuff_026; wait 15; ut_echo Fun Stuff Item: ^6 ponyrd;"
set sarah_funstuff_026 "set funred shades; set sarah_funstuff_0 vstr sarah_funstuff_027; wait 15; ut_echo Fun Stuff Item: ^6 shades;"
set sarah_funstuff_027 "set funred touqbk; set sarah_funstuff_0 vstr sarah_funstuff_028; wait 15; ut_echo Fun Stuff Item: ^6 touqbk;"
set sarah_funstuff_028 "set funred touqgn; set sarah_funstuff_0 vstr sarah_funstuff_029; wait 15; ut_echo Fun Stuff Item: ^6 touqgn;"
set sarah_funstuff_029 "set funred touqrd; set sarah_funstuff_0 vstr sarah_funstuff_030; wait 15; ut_echo Fun Stuff Item: ^6 touqrd;"
set sarah_funstuff_030 "set funred viking; set sarah_funstuff_0 vstr sarah_funstuff_0a; wait 15; ut_echo Fun Stuff Item: ^6 viking;"
set sarah_funstuff_0 "set sarah_funstuff_0 vstr sarah_funstuff_0a"
// bind KP_HOME "vstr sarah_funstuff_0"



Funstuff para Tashiki

Este script se desplaza por todos los funstuff para Tashiki. Esto no es práctico para el juego, pero es útil para ver lo que puede usar.

// ================= tashiki Funstuff ====================== by <taggedzi>
set tashiki_funstuff_0a "set funblue ''; screenshotJPEG none;set tashiki_funstuff_0 vstr tashiki_funstuff_00"
set tashiki_funstuff_00 "set funblue capbl; set tashiki_funstuff_0 vstr tashiki_funstuff_01; wait 15; ut_echo Fun Stuff Item: ^6 capbl;"
set tashiki_funstuff_01 "set funblue capdg; set tashiki_funstuff_0 vstr tashiki_funstuff_02; wait 15; ut_echo Fun Stuff Item: ^6 capdg;"
set tashiki_funstuff_02 "set funblue capwt; set tashiki_funstuff_0 vstr tashiki_funstuff_03; wait 15; ut_echo Fun Stuff Item: ^6 capwt;"
set tashiki_funstuff_03 "set funblue capyw; set tashiki_funstuff_0 vstr tashiki_funstuff_04; wait 15; ut_echo Fun Stuff Item: ^6 capyw;"
set tashiki_funstuff_04 "set funblue cigar; set tashiki_funstuff_0 vstr tashiki_funstuff_05; wait 15; ut_echo Fun Stuff Item: ^6 cigar;"
set tashiki_funstuff_05 "set funblue foo; set tashiki_funstuff_0 vstr tashiki_funstuff_06; wait 15; ut_echo Fun Stuff Item: ^6 foo;"
set tashiki_funstuff_06 "set funblue fringe; set tashiki_funstuff_0 vstr tashiki_funstuff_07; wait 15; ut_echo Fun Stuff Item: ^6 fringe;"
set tashiki_funstuff_07 "set funblue gasmask; set tashiki_funstuff_0 vstr tashiki_funstuff_08; wait 15; ut_echo Fun Stuff Item: ^6 gasmask;"
set tashiki_funstuff_08 "set funblue goateebk; set tashiki_funstuff_0 vstr tashiki_funstuff_09; wait 15; ut_echo Fun Stuff Item: ^6 goateebk;"
set tashiki_funstuff_09 "set funblue goateerd; set tashiki_funstuff_0 vstr tashiki_funstuff_010; wait 15; ut_echo Fun Stuff Item: ^6 goateerd;"
set tashiki_funstuff_010 "set funblue goggles; set tashiki_funstuff_0 vstr tashiki_funstuff_011; wait 15; ut_echo Fun Stuff Item: ^6 goggles;"
set tashiki_funstuff_011 "set funblue hndlebk; set tashiki_funstuff_0 vstr tashiki_funstuff_012; wait 15; ut_echo Fun Stuff Item: ^6 hndlebk;"
set tashiki_funstuff_012 "set funblue hndlerd; set tashiki_funstuff_0 vstr tashiki_funstuff_013; wait 15; ut_echo Fun Stuff Item: ^6 hndlerd;"
set tashiki_funstuff_013 "set funblue mohwkbk; set tashiki_funstuff_0 vstr tashiki_funstuff_014; wait 15; ut_echo Fun Stuff Item: ^6 mohwkbk;"
set tashiki_funstuff_014 "set funblue mohwkbl; set tashiki_funstuff_0 vstr tashiki_funstuff_015; wait 15; ut_echo Fun Stuff Item: ^6 mohwkbl;"
set tashiki_funstuff_015 "set funblue mustbk; set tashiki_funstuff_0 vstr tashiki_funstuff_016; wait 15; ut_echo Fun Stuff Item: ^6 mustbk;"
set tashiki_funstuff_016 "set funblue mustrd; set tashiki_funstuff_0 vstr tashiki_funstuff_017; wait 15; ut_echo Fun Stuff Item: ^6 mustrd;"
set tashiki_funstuff_017 "set funblue ninja; set tashiki_funstuff_0 vstr tashiki_funstuff_018; wait 15; ut_echo Fun Stuff Item: ^6 ninja;"
set tashiki_funstuff_018 "set funblue patch; set tashiki_funstuff_0 vstr tashiki_funstuff_019; wait 15; ut_echo Fun Stuff Item: ^6 patch;"
set tashiki_funstuff_019 "set funblue pbeardbl; set tashiki_funstuff_0 vstr tashiki_funstuff_020; wait 15; ut_echo Fun Stuff Item: ^6 pbeardbl;"
set tashiki_funstuff_020 "set funblue pbeardgn; set tashiki_funstuff_0 vstr tashiki_funstuff_021; wait 15; ut_echo Fun Stuff Item: ^6 pbeardgn;"
set tashiki_funstuff_021 "set funblue pbeardwt; set tashiki_funstuff_0 vstr tashiki_funstuff_022; wait 15; ut_echo Fun Stuff Item: ^6 pbeardwt;"
set tashiki_funstuff_022 "set funblue pbeardyw; set tashiki_funstuff_0 vstr tashiki_funstuff_023; wait 15; ut_echo Fun Stuff Item: ^6 pbeardyw;"
set tashiki_funstuff_023 "set funblue pbeard; set tashiki_funstuff_0 vstr tashiki_funstuff_024; wait 15; ut_echo Fun Stuff Item: ^6 pbeard;"
set tashiki_funstuff_024 "set funblue phat; set tashiki_funstuff_0 vstr tashiki_funstuff_025; wait 15; ut_echo Fun Stuff Item: ^6 phat;"
set tashiki_funstuff_025 "set funblue spikeybk; set tashiki_funstuff_0 vstr tashiki_funstuff_026; wait 15; ut_echo Fun Stuff Item: ^6 spikeybk;"
set tashiki_funstuff_026 "set funblue spikeybl; set tashiki_funstuff_0 vstr tashiki_funstuff_027; wait 15; ut_echo Fun Stuff Item: ^6 spikeybl;"
set tashiki_funstuff_027 "set funblue thinbk; set tashiki_funstuff_0 vstr tashiki_funstuff_028; wait 15; ut_echo Fun Stuff Item: ^6 thinbk;"
set tashiki_funstuff_028 "set funblue thinrd; set tashiki_funstuff_0 vstr tashiki_funstuff_029; wait 15; ut_echo Fun Stuff Item: ^6 thinrd;"
set tashiki_funstuff_029 "set funblue touqbl; set tashiki_funstuff_0 vstr tashiki_funstuff_030; wait 15; ut_echo Fun Stuff Item: ^6 touqbl;"
set tashiki_funstuff_030 "set funblue touqdg; set tashiki_funstuff_0 vstr tashiki_funstuff_031; wait 15; ut_echo Fun Stuff Item: ^6 touqdg;"
set tashiki_funstuff_031 "set funblue touqwt; set tashiki_funstuff_0 vstr tashiki_funstuff_032; wait 15; ut_echo Fun Stuff Item: ^6 touqwt;"
set tashiki_funstuff_032 "set funblue viking; set tashiki_funstuff_0 vstr tashiki_funstuff_0a; wait 15; ut_echo Fun Stuff Item: ^6 viking;"
set tashiki_funstuff_0 "set tashiki_funstuff_0 vstr tashiki_funstuff_0a"
// bind KP_HOME "vstr tashiki_funstuff_0"



Funstuff de Tom

Este script se desplaza por todos los funstuff para Tom. Esto no es práctico para el juego, pero es útil para ver lo que puede usar.

// ================= tom Funstuff ====================== by <taggedzi>
set tom_funstuff_0a "set funblue ''; screenshotJPEG none;set tom_funstuff_0 vstr tom_funstuff_00"
set tom_funstuff_00 "set funblue capbl; set tom_funstuff_0 vstr tom_funstuff_01; wait 15; ut_echo Fun Stuff Item: ^6 capbl;"
set tom_funstuff_01 "set funblue capdg; set tom_funstuff_0 vstr tom_funstuff_02; wait 15; ut_echo Fun Stuff Item: ^6 capdg;"
set tom_funstuff_02 "set funblue capwt; set tom_funstuff_0 vstr tom_funstuff_03; wait 15; ut_echo Fun Stuff Item: ^6 capwt;"
set tom_funstuff_03 "set funblue capyw; set tom_funstuff_0 vstr tom_funstuff_04; wait 15; ut_echo Fun Stuff Item: ^6 capyw;"
set tom_funstuff_04 "set funblue cigar; set tom_funstuff_0 vstr tom_funstuff_05; wait 15; ut_echo Fun Stuff Item: ^6 cigar;"
set tom_funstuff_05 "set funblue foo; set tom_funstuff_0 vstr tom_funstuff_06; wait 15; ut_echo Fun Stuff Item: ^6 foo;"
set tom_funstuff_06 "set funblue fringe; set tom_funstuff_0 vstr tom_funstuff_07; wait 15; ut_echo Fun Stuff Item: ^6 fringe;"
set tom_funstuff_07 "set funblue gasmask; set tom_funstuff_0 vstr tom_funstuff_08; wait 15; ut_echo Fun Stuff Item: ^6 gasmask;"
set tom_funstuff_08 "set funblue goateebk; set tom_funstuff_0 vstr tom_funstuff_09; wait 15; ut_echo Fun Stuff Item: ^6 goateebk;"
set tom_funstuff_09 "set funblue goateerd; set tom_funstuff_0 vstr tom_funstuff_010; wait 15; ut_echo Fun Stuff Item: ^6 goateerd;"
set tom_funstuff_010 "set funblue goggles; set tom_funstuff_0 vstr tom_funstuff_011; wait 15; ut_echo Fun Stuff Item: ^6 goggles;"
set tom_funstuff_011 "set funblue hndlebk; set tom_funstuff_0 vstr tom_funstuff_012; wait 15; ut_echo Fun Stuff Item: ^6 hndlebk;"
set tom_funstuff_012 "set funblue hndlerd; set tom_funstuff_0 vstr tom_funstuff_013; wait 15; ut_echo Fun Stuff Item: ^6 hndlerd;"
set tom_funstuff_013 "set funblue mohwkpp; set tom_funstuff_0 vstr tom_funstuff_014; wait 15; ut_echo Fun Stuff Item: ^6 mohwkpp;"
set tom_funstuff_014 "set funblue mohwkrd; set tom_funstuff_0 vstr tom_funstuff_015; wait 15; ut_echo Fun Stuff Item: ^6 mohwkrd;"
set tom_funstuff_015 "set funblue mustbk; set tom_funstuff_0 vstr tom_funstuff_016; wait 15; ut_echo Fun Stuff Item: ^6 mustbk;"
set tom_funstuff_016 "set funblue mustrd; set tom_funstuff_0 vstr tom_funstuff_017; wait 15; ut_echo Fun Stuff Item: ^6 mustrd;"
set tom_funstuff_017 "set funblue ninja; set tom_funstuff_0 vstr tom_funstuff_018; wait 15; ut_echo Fun Stuff Item: ^6 ninja;"
set tom_funstuff_018 "set funblue patch; set tom_funstuff_0 vstr tom_funstuff_019; wait 15; ut_echo Fun Stuff Item: ^6 patch;"
set tom_funstuff_019 "set funblue pbeardbl; set tom_funstuff_0 vstr tom_funstuff_020; wait 15; ut_echo Fun Stuff Item: ^6 pbeardbl;"
set tom_funstuff_020 "set funblue pbeardgn; set tom_funstuff_0 vstr tom_funstuff_021; wait 15; ut_echo Fun Stuff Item: ^6 pbeardgn;"
set tom_funstuff_021 "set funblue pbeardwt; set tom_funstuff_0 vstr tom_funstuff_022; wait 15; ut_echo Fun Stuff Item: ^6 pbeardwt;"
set tom_funstuff_022 "set funblue pbeardyw; set tom_funstuff_0 vstr tom_funstuff_023; wait 15; ut_echo Fun Stuff Item: ^6 pbeardyw;"
set tom_funstuff_023 "set funblue pbeard; set tom_funstuff_0 vstr tom_funstuff_024; wait 15; ut_echo Fun Stuff Item: ^6 pbeard;"
set tom_funstuff_024 "set funblue phat; set tom_funstuff_0 vstr tom_funstuff_025; wait 15; ut_echo Fun Stuff Item: ^6 phat;"
set tom_funstuff_025 "set funblue piratehat; set tom_funstuff_0 vstr tom_funstuff_026; wait 15; ut_echo Fun Stuff Item: ^6 piratehat;"
set tom_funstuff_026 "set funblue spikeypp; set tom_funstuff_0 vstr tom_funstuff_027; wait 15; ut_echo Fun Stuff Item: ^6 spikeypp;"
set tom_funstuff_027 "set funblue spikeyrd; set tom_funstuff_0 vstr tom_funstuff_028; wait 15; ut_echo Fun Stuff Item: ^6 spikeyrd;"
set tom_funstuff_028 "set funblue thinbk; set tom_funstuff_0 vstr tom_funstuff_029; wait 15; ut_echo Fun Stuff Item: ^6 thinbk;"
set tom_funstuff_029 "set funblue thinrd; set tom_funstuff_0 vstr tom_funstuff_030; wait 15; ut_echo Fun Stuff Item: ^6 thinrd;"
set tom_funstuff_030 "set funblue touqbl; set tom_funstuff_0 vstr tom_funstuff_031; wait 15; ut_echo Fun Stuff Item: ^6 touqbl;"
set tom_funstuff_031 "set funblue touqdg; set tom_funstuff_0 vstr tom_funstuff_032; wait 15; ut_echo Fun Stuff Item: ^6 touqdg;"
set tom_funstuff_032 "set funblue touqwt; set tom_funstuff_0 vstr tom_funstuff_033; wait 15; ut_echo Fun Stuff Item: ^6 touqwt;"
set tom_funstuff_033 "set funblue viking; set tom_funstuff_0 vstr tom_funstuff_0a; wait 15; ut_echo Fun Stuff Item: ^6 viking;"
set tom_funstuff_0 "set tom_funstuff_0 vstr tom_funstuff_0a"
// bind KP_HOME "vstr tom_funstuff_0"


Fuente: http://urt.taggedzi.com/scripts.php
Última edición por Ven0x_Sn!p el Mar, 08 Feb 2011, editado 1 vez en total
<<

iddqd

Avatar de Usuario

Mensajes: 100

Registrado: Lun, 19 Jul 2010

Clan: *--[TNT]

Nota Lun, 07 Feb 2011

Re: scripts Urban Terror

estaria bueno que (siempre) pongas la fuente de donde sacaste esto
Este se desplaza por todos los pelos de varios cruz por un arma.

:refeliz:
<<

[Mingus]

Avatar de Usuario

Mensajes: 255

Registrado: Mié, 24 Nov 2010

Clan: ipdb

Nota Vie, 11 Feb 2011

Re: scripts Urban Terror

Ven0x !!! :aplauso:

Muy bien, en verdad le prestaré más atención sobre los scripts
Imagen
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Azazel

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Mensajes: 294

Registrado: Vie, 03 Dic 2010

Ubicación: ut4_hotel

Clan: *MtS! (?)

Nota Vie, 11 Feb 2011

Re: scripts Urban Terror

Yo tener palanca volante, si fuerte, romper caja :lol:
Imagen
Azazel escribió:PD: En la demo me esperaba un Kennie y resultó un Papilay
Dust escribió:mira, lo único que te faltaría para ser una especie de semidios sería que tengas el avatar de iorio
<<

Chester

Avatar de Usuario

Mensajes: 217

Registrado: Sab, 17 Jul 2010

Ubicación: Atras tuyo

Clan: pf.

Nota Vie, 11 Feb 2011

Re: scripts Urban Terror

Azazel escribió:Yo tener palanca volante, si fuerte, romper caja :lol:


jajajajajaja
vermú con papafrita
<<

notono

Avatar de Usuario

Te tira un rayooo!!!

Mensajes: 1530

Registrado: Vie, 16 Jul 2010

Ubicación: Mar del Plata, Buenos Aires, Argentina

Nota Dom, 13 Feb 2011

Re: scripts Urban Terror

ven0x: cuando no sabes traducir algo, antes de mandar directamente lo de google translate pone el texto original y listo.
Asi lo mas probable es que se haya traducido algo de los scripts y no anden, y ademas no se entiende un joraca :)

Por otro lado... fijate que la mayoria de esos scripts son para el Quake y el UrT no usa los mismos comandos.


Saludos
. 223
-- Power-Frag!
<<

Shaz! Ivanhoe

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Mensajes: 57

Registrado: Vie, 16 Jul 2010

Clan: Power Frag!

Nota Sab, 25 Jun 2011

Re: scripts Urban Terror

[/quote]Activar Enlazar MOUSE2

//========== Zoom_Drop Toggle ============= by <taggedzi>
set mouse2_zoom_in "bind MOUSE2 ut_zoomin; wait 15; ut_echo MOUSE2 Status: ^6Zoom IN; set mouse2 vstr mouse2_zoom_drop"
set mouse2_zoom_drop "bind MOUSE2 ut_weapdrop; wait 15; ut_echo MOUSE2 Status: ^6Drop Weapon;set mouse2 mouse2_zoom_in"
set mouse2 "vstr mouse2_zoom_in" //set default[/code]

esto es chit
Imagen
This is my rifle. There are many like it, but this one is mine. My rifle is my best friend. It is my life. [..]
I must fire my rifle true. I must shoot straighter than my enemy who is trying to kill me. I must shoot him before he shoots me. I will...
My rifle and myself know that what counts in this war is not the rounds we fire, the noise of our burst, nor the smoke we make. We know that it is the hits that count. We will hit...[..]

The Rifleman's Creed
<<

Aim&Shot

Mensajes: 112

Registrado: Mar, 30 Nov 2010

Nota Sab, 25 Jun 2011

Re: scripts Urban Terror

Conrazon no escuchas una mierda! Sordooo
<<

Ripol

Avatar de Usuario

Mensajes: 168

Registrado: Sab, 17 Jul 2010

Ubicación: Centrofoward

Clan: Vicky

Nota Sab, 25 Jun 2011

Re: scripts Urban Terror

Shaz! Ivanhoe escribió:esto es chit



Ivan, podes explicar que hace eso?
<<

dieguito

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Mensajes: 571

Registrado: Sab, 16 Oct 2010

Clan: xXx

Nota Sab, 25 Jun 2011

Re: scripts Urban Terror

mm Ivan no creo que eso sea cheat, puede que no se lo permita utilizar en ciertas ligas.. pero cheat no es, porque utiliza recursos del juego solamente..
Ripol, lo que hace es poner la mira con click derecho, y cuando la tenes puesta al apretar click derecho de nuevo, saca la mira rapido porque tira el arma.. Es para ahorrar unas décimas de segundo..
El miedo lleva a la ira, la ira lleva al odio, el odio lleva al sufrimiento, el sufrimiento lleva al Lado Oscuro; percibo un gran miedo en ti joven Skywalker..
- Maestro Yoda
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