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Urban Terror 4.2.016 Release

NotaPublicado: Lun, 09 Dic 2013
por [Mingus]
FrozenSand is proud to announce the release of 4.2.016 Monday Dec 9th, 2013. This update brings you not one but two sets of new skins thanks to a request by Driller. Check the changelog for bug fixes and new features.

Changelog
• Fixed the bug in the Auth System that appeared in the release 4.2.015 where sometimes lag could lead to players using account names of other players
• Fixed the "badinfo" issue (many thanks to Jacepriester)
• Animation config updates
• New Dr. Pink and Dr. Blue player skins
• Correctly disable inactivity timer when g_inactivity is set to 0
• Ability to set skins per team using cg_skinfixed 0|1
• Increased minimum value of com_hunkmegs and made the error message Hunk_Alloc failed on... more understandable
• Updated Mac11 sounds
• Fix for specularity on SR8 (very noticeable on bolt cap)
• Fixed lagometer position on CTF when using Wave Respawns
• Enhanced cg_speedo CVAR: will display client speed using (1) UPS: Quake units per second, (2) KPH: Kilometers per hour, (3) MPH: Miles per hour
• Fixed killsound not being played upon HE Grenade kill and bleed out
• New sniper crosshair: cross-dot (cg_scopeSR8 | cg_scopePSG | cg_scopeG36 4)
• Fixed skeetshoot map reloaders: fix target_give not resetting state after execution
• New crosshair: cg_drawCrosshair 14 (simple cross Quake 3 style). Available in UI menu
• Fixed respawn timer being shown after map restart
• Added 0 padding in asset download time left and server list refresh time
• Added sound on weapon mode change
• Added accelerometer configurable with cg_accelero 0|1|2 and UI menu
• Added cg_accelSize CVAR to tune dedicated accelerometer size
• Fixed bots being kicked from the server for teamkilling
• Added TeamBalancer. Can be controller with g_autobalance CVAR (0 = disabled, 1 = balance every minute, 2 = every 2 minutes, etc). Works only when match mode is deactivated.
• Added g_noVest CVAR for Jump Mode: is set to 1 removes the Vest from all the players
• Added client respawn event to game log: ClientSpawn: <slot>
• Fixed impossibility to kick zombie clients off the server
• Fixed connection to full server resulting in Server is for low pings only
• dmaHD engine forced to 44Khz 16-bit stereo output
• Increased command buffer from 64KiB to 128KiB for players with large config files
• Added separate Windows executable for non-SSE2 processors
• Fixed substitute flag being resetted upon map change
• Correctly update client team overlay when /forcesub command is executed
• Added menu items in sound menu for configuring dmaHD
• Added more in-built r_mode graphics modes for wide screen monitors
• Added new wide resolutions in graphics menu
• Increased chat area width and message area width
• Hide timelimit from HUD if there are no valuable info to be displayed
• Fixed inactivity timer kicking local client thus causing all the players to be disconnected
• Added flag capture time. New log string: "FlagCaptureTime: <player id>: <time in milliseconds>"
• Major overhaul of dmaHD sound system

Source: http://www.urbanterror.info/news/