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UrTHD Jump Mode Notice

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papilay

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Te tira un rayooo!!!

Mensajes: 2346

Registrado: Mié, 21 Jul 2010

Clan: *--[TNT]

Nota Lun, 21 May 2012

UrTHD Jump Mode Notice

Imagen
Jump modes:

Jump Training, a kind of free-for-all where each player has his/her own objectives.

Team Jump Mode, more dedicated to competition and teamwork in Urban Terror. Two teams jump against each other with points to collect and the clock to beat.

Our goal is to develop the competition aspect of this game mode for both individual and team play.

Some of the features for these modes:
• Gametype 9 (Jump Training) and gametype 10 (Team Jump Mode).
• Players are invincible, they cannot break their legs or die.
• A cvar g_ghostPlayers (0/1), when activated it will not be possible to "block" other players.
• Crystals to collect, each giving a point.
• Spectators can chat with players in game and vice versa.
• Radio binds are activated for both modes.
• A cvar g_noStamina (0/1) which allows beginners to turn off stamina.
• A cvar g_maxWallJumps (0/100) which allows either to turn off walljumps, or to grant a certain number of wall jumps according to the requirements of a map.
• Start and Finish lines to be placed at the beginning and end of a map.
• A stopwatch which starts as soon as you cross the start line, and which of course stops by touching the finish line.
• Auto-saving of the best time made during the game so you can try to beat your own record time.
• Two cvars /savePos and /loadPos to save and go back to your saved position.
• It is possible to see all players on the minimap (Jump Training).
• A Jump scoreboard at the end of the round with the number of crystals collected, the best time, etc.
• A system of centralised statistics coupled with the authentication system of Urban Terror HD.

Please note that this is work in progress. And we want your input ! You can help us by visiting our forum, and give us your opinion. All suggestions are welcome !
*--[TNT]Papilaywww.TNTesRARO.com.ar

anaconda escribió:no tenia ni idea que NutriaFeroz* eras vos papi, hasta que me hiciste una mansa violada, jajaja.
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DUST

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Mensajes: 423

Registrado: Dom, 24 Abr 2011

Clan: -

Nota Lun, 21 May 2012

Re: UrTHD Jump Mode Notice

A cvar g_maxWallJumps (0/100)
CON ESTO LO CAGARON AL MODO, hiba todo bien hasta ahi. osea que si yo tengo que me requiere 3 walljumps y le pongo 100 lo hago con los ojos cerrados? PFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
Gente que cree saber mas que los desarrolladores del juego, si las hay-
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dieguito

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Mensajes: 571

Registrado: Sab, 16 Oct 2010

Clan: xXx

Nota Lun, 21 May 2012

Re: UrTHD Jump Mode Notice

Eso de los Wall Jumps no me parece tan grave, al fin y al cabo si a la gente no le gusta lo pone en 3 y queda igual que antes!
Lo que no me gusta es eso de los cristales a recolectar :shok:
El miedo lleva a la ira, la ira lleva al odio, el odio lleva al sufrimiento, el sufrimiento lleva al Lado Oscuro; percibo un gran miedo en ti joven Skywalker..
- Maestro Yoda
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carucha83

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Mensajes: 136

Registrado: Dom, 18 Jul 2010

Clan: Vicky

Nota Lun, 21 May 2012

Re: UrTHD Jump Mode Notice

Ahora entendí lo de wall jumps, pensé que era un modo donde gualeabas y saltabas bans :P
En todo caso al modo debería llamarse Pacman Jumps (No me acuerdo como se llamaba el pacman 3D que saltaba :( )
carucha83 escribió:Pensé que era una mina por el nick y entré como ninja :(
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Pachu

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Mensajes: 41

Registrado: Mié, 10 Ago 2011

Ubicación: Santa Fe, Argentina

Nota Mar, 22 May 2012

Re: UrTHD Jump Mode Notice

• A cvar g_maxWallJumps (0/100) which allows either to turn off walljumps, or to grant a certain number of wall jumps according to the requirements of a map.


jump-hack
Pachu

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